
to describe and map your character. Sixteen bytes are needed for the
description;the bit-map takes as many bytes as you’ve put into each
charactercell—perhapstwo or tie hundredbytes.
Aswiththefontheader,eachbyteinthecharacterdescriptionis anumber,
sent as the symbolat that positionin the ASCII table. Codingcharacter
descriptionsis tricky too, so again we recommendyou ask your Star
Micronicsdealer for help. The tablebelow showswhat the bytes in the
characterdescriptionmean:
BYTE
o
1
2
3
4
5
6-7
8-9
10-11
12-13
14-15
MEANING
descriptionlength
blank
always 14
always 1
orientation
blank
leftoffset (blankspaceto leftof character)
top offset(blankspaceabovecharacter)
characterwidth
characterheight
printpositiontravel(proportionalspacingonly)
Thebitmapofthecharacterisjustthepattemofdotsinthecharacter,starting
atthetopleftofitscell.Youworkyourwayacrossthecellanddowntothe
bottomright,givingeachdota valueof Oif it’snotto beprintedand 1if it
is.Then yougroupthosedotsas 8-bitbytes.
5) Permhent or temporary?
Thelast stepindownloadingyourownfontis to makethe fontpermanent
or temporary,using the Font Control commanddescribed earlier. The
command<ESb *C4 Fwillallowthefontto beerasedwhenyouresetthe
printer.Butthecommand<ESC>*C5 F willkeepyourfontavailableeven
afteryouRset theprinter.
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