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Touching the screen anywhere in an input field makes the keyboard, or character recognition
screen, appear (see The On-screen Keyboard above).
WML
Input fields are defined by using the
input element.
The following attributes are supported:
Attribute Description
type
The type attribute can take the following values: text and
password.
If
type is set to password, the characters entered in the
On-screen Keyboard are replaced by asterisks when
displayed.
value
If no pre-load value is defined for the input object, the
value of the
value attribute is used as a default text in
the input field.
maxlength
Maximum number of characters a user can enter.
title
The value of the title attribute is used as label in the
first line of the On-screen Keyboard component.
An input example
<p>
Name<input type="text" title="Enter name:" name="name"/><br/>
Address<input type="text" title="Enter address:"
name="address"/>
</p>
Using Images
The R380 browser supports images in WAP bitmap (WBMP) and GIF formats.
WBMP supports black and white.
If the GIF format is used, three different “colors” are available:
White 0% black
Mid-grey 50% black
Black 100% black
An image is always loaded after the WML code. During the load time, the browser displays a
rectangular placeholder. See the figure below.