A SERVICE OF

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PROFESSIONS
Cook. Combines ingredients obtained
from a vendor or Farmer to produce
consumable foods
Farmer. Grows pipeweed and ingredi-
ents for Cooks to use in their profession
Forester. Gathers wood and tans hides
Jeweller. Creates jewellery and accessories
Tailor. Creates light and medium armour
Metalsmith. Creates heavy armour
and tools
Prospector. Gathers metals for metal-
smiths and gemstones for jewellers
Scholar. Researches rare items to pro-
duce scrolls and dye pots
Weaponsmith. Creates metal weapons
Woodworker. Creates wooden weap-
ons and weapons with wooden hafts
CRAFT TRAINING
Near each Master or Mistress of Ap-
prentices, there is a Provisioner and
Novice-level Crafting Trainers of all
types. The Trainers are stationed at the
assorted workplaces that are needed
to engage in crafting tasks. Between
the Provisioner and the Crafting
Trainers of your chosen professions,
you can acquire most of the items
you need to begin crafting. All crafts
require the correct tools, raw materi-
als, and a workplace to perform the
task. For instance, woodworking
requires a set of woodworking tools,
a supply of wood (that can be found
throughout your travels in Middle-
earth), and a workbench. (You receive
your initial tools when you choose a
profession.) Workbenches are found
in many locations in most towns.
Crafting Points & Advancement.
Each profession is broken up into
levels or tiers, and each tier has specifi c
requirements that must be met to ad-
vance to the next tier. Every time you
create a new item in a given profession,
you are rewarded with Crafting Points.
After a requisite number of Crafting
Points have been earned, you will be
rewarded with a new title, and you
may fi nd that you need to complete a
task — a crafting quest — to advance
to the next tier of that profession. The
major tiers of crafting are Apprentice,
Journeyman, Expert, Artisan and Master.
After you successfully complete a tier
(for example, moved from Apprentice
to Journeyman), you will have new
crafting actions to try. For example, an
Apprentice Prospector can only mine
for Tin and Copper. A Journeyman
Prospector can also mine for Barrow
Iron. This type of progression contin-
ues for all fi ve tiers of each profession.
Completing each tier is not all there
is to crafting. Completing the fi rst tier
of crafting (from Apprentice to Jour-
neyman), merely demonstrates that
you are a Profi cient Apprentice. You
are not yet a Master in those craft-
ing acts. Your initial Profi ency-level
crafting bar (denoted with a brown
anvil), has been fi lled up and a new
Mastery-level crafting bar (denoted
with a gold anvil) is now available. To
achieve Mastery, continue performing
the Apprentice crafting actions. For
example, using the Prospector from
above, you will want to mine for both
Barrow Iron to advance your tier and
Copper to advance your Apprentice
tier toward Mastery.
MASTER/MISTRESS TOWN REGION
Jill Brushwood Combe Bree-land
Old Roger Sorrel Town of Bree Bree-land
Blossom Proudfoot Michel Delving The Shire
Golphedinir Celondim Ered Luin
Nási Thorin’s Hall Ered Luin
Alfwin Gondamon Ered Luin
Thentlaer Esteldín The North Downs
VOCATIONS: Armourer Armsman Explorer Historian Tinker Woodsman Yeoman
PROFESSIONS
Cook –––
+
+
Farmer –––
+
++
Forester ––
+
––
+
Scholar –––
+
–––
Jeweller –––
+
––
Metalsmith
+
––––––
Prospector
+++
+
––
Tailor
+
+
––
+
Weaponsmith
+
+
–––
Woodworker
+
–––
+
Vocations
A Provisioner is also
nearby, to sell you
tools and some of the
necessary ingredients.
Masters/Mistresses of Apprentices
Crafting
To start crafting, you must fi rst play
through the initial series of quests
and move out into the wider
world. In various towns through-
out Middle-earth, you will fi nd a
Master or Mistress of Apprentices
who will help you select your voca-
tion. Each vocation is made up of
three professions, as shown below.
At least one workplace of each
type is near each Master or Mis-
tress of Apprentices, so that you can
immediately begin crafting.
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