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Game Technology Team
Mike Fricker, Rob Getter, Jeff Isselee,
Jeff Johnson, Michael Kujawa, Jeremy
Martin, Greg Pettyjohn, Andrew Reiff,
Rich Skorski
SERVICE TECHNOLOGY
ENGINEERING
Eric Bressler, Internal Technologies
Manager
Ray Yu, Application Development
Manager
Service Technology Team
Christopher Bianchi, Rob Johnson,
Mark Joyal, James Kim, Steve McGarry,
Brian Mesick, Dana Reid-Vanas, Uncle
Don Ross, John Spadafora, John
Toomey
OPERATIONS
Mike Hogan, Vice President of
Operations
Kurt Nipp, Executive Director of
Customer Support
Bryant Durrell, Sr. Director of Technical
Operations
Jay Piette, Director of Quality Assurance
PLAYER SUPPORT
Shane Kelley, Supervisor
Matt Regnier, Supervisor
Player Support Team
James Barrett, John Ashley Bloodworth
James Bradford, Peter Daigle, Matthew
Gillis, Christopher Henson, Anthony
Mauricia, Diane Migliaccio, Jamison
Nicosia, Scott Parker, Troy Pruyt, Tom
Shibley, Alisa Zuniga
QUALITY ASSURANCE
Terry White, Game Production QA
Manager
Peter O’Leary, QA Lead
Mike Seal, Associate QA Lead
Sean Pelkey, Associate QA Lead
Chad Anctil, Service QA Manager
Bob Ferreira, Back Offi ce Systems Lead
Michelle Mangio, Front End QA Lead
David Woodruff, Game Engine QA Lead
Austin Gill, International QA Lead
William Lazzaro, Associate QA Lead,
International
Quality Assurance Team
Thomas Allen, Troy Annichiarico,
Erik Bailey, Carlo Bertolino, Justin
Brien, Michael Callahan, Christopher
Caron, Shawn Connor, Brian Cottle,
Jared Edwards, Dante Falcone, Scott
Files, Giuliana Funkhouser, Jeremy
Gallagher, Robert Hess, Matt Hocker,
Ayesha Khan, Dave Kiser, Erin Kiser,
Tim Lang, David Lee, Chris Martin,
Catherine Nicoloff, Daniel Ouellette,
Roberto Paiz, Rachel Partridge, Mark
Porzelt, Mike Romatelli, Carl Savage,
Jeff Siadek, Jesse Smith, Janice Walsh,
Timothy Wilkinson
NETWORK OPERATIONS
Jay Benesh, Sr. Manager, Network
Operations
Craig Ingemi, IT Manager, Information
Technology
Cheri White, Network Operations
Manager
Network Operations Team
Patrick Bays, George Bieber, Jeremy
Burke, Jon Charette, Kevin Conde,
Jamal Ingram, Darius Kazemi, Dylan
Masson, Neal Moody, John Potter,
Kimberly Regan, Paul Sherman, John
St. Laurent, Vance Walsh, Lindsay Welch
LEAD DEVELOPMENT
Jeffrey Anderson, CEO
Jeffrey Steefel, Executive Producer
Cardell Kerr, Design Director
Marc Hildenbrand, Game Systems
Engineering Director
Yaming Di, Art Director
Geoff Scott, Director of Audio, Video,
and Visual FX
PRODUCTION
Kevin Boyle, Senior Producer
Aaron Campbell, International
Associate Producer
Justin Corcoran, Project Manager
Michael S Jablonn, Associate Producer
Matt Kelly, Associate Producer
Stuart E. Zissu, Live Producer
ART
Rick Schmitz, Art Manager
John Lindemuth, Animation Lead
Harry Teasley, Avatar Lead
Jay Brewer, UI Lead
Ken Brown, Environment Lead
Art Team
Peter Anderson, Brandon Bateman,
Jeanette Chamberlain, Jenny Chau,
Michelle Sullivan Clay, Christopher
Demers, Todd DeMelle, Richard
Fournier, Kristen “Kritter” Griffi n, Dan
Haard, Sean Huxter, Kerry James,
Mark Lizotte, Jeffrey Dean Murchie,
Michael Richard, Todd Rueping, Nina
Straccialini, Chonny Uth
DESIGN
Ryan Bednar, World Lead
Christopher Clay, Combat Lead
Nikolaus Davidson, Lead System Designer
Allan Maki, Content Lead
Brent Schmidt, Content Lead
Design Team
Brian Aloisio, Laurence Brothers, Matt
Elliott, Elliot Gilman, Ross Glover, Jared
Hall-Dugas, Jesse King, Christopher
Knowles, Jesse Kurlancheek, Jeffrey
Libby, Les Nelken, Daniel Parke, Chris
Pierson, Jonathan Rudder, Paul Simon,
Heather Sinclair, Jared Sorensen,
Darren Sugg
GAME SYSTEMS
ENGINEERING
David Trudeau, Technical Lead
Game Systems Team
Douglas R. Applewhite, Nicholas
Dorrough, Todd Eckert, Andrew R.
Gillis, Sean Lindskog, Matthew Monas,
Mike Raiter, Jeff Rubin
AUDIO/VIDEO/VFX TEAM
Stephen DiGregorio, Audio Lead
Audio-Video team
Egan Budd, Michael Critz, Jack Dalrymple
VFX team
Matthew Hoesterey, Sasha Hushvahtov
TECHNOLOGY PLATFORM
Chris Dyl, Chief Technology Offi cer
Fernando J. Paiz, Director of Game
Technology
Adam Schrader, Technology Product
Manager
GAME TECHNOLOGY
ENGINEERING
Paul W. Frost III, Tools Lead
Alex Lian, Game Engine Manager
Dan O’Brien, Game Engine Lead
Credits
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