Editing Programs: Chapter 6
QuadraSynth Plus Piano Reference Manual 123
A LINEAR curve is the norm, whereby the increase in level is
equal to the increase in velocity; the velocity values increase as
you play harder. Many of the Velocity Curves make up sets to be
used by 2, 3 or 4 drums in order to facilitate velocity crossfading,
whereby a different drum is played depending on how hard or
soft the keyboard is played. However, each drum must be in a
different sound layer of the Program in order to be stacked on
the same note.
If you want to create your own velocity crossfading Program,
assign the related versions of the same drum samples (“Conga
High” and “Conga Lo”) the same key in different Program
Sound layers, then use the appropriate velocity curves for each
drum (in a three-way velocity split, drum 1 would use curve “1
of 3,” drum 2 would use curve “2 of 3” while drum 3 would use
“3 of 3”).
For more details about the 13 velocity curves, see the illustration
on page 64.
Range
Note (000 to 127/C-2 to G8)
Each drum can be assigned to a single note which will trigger
the drum sound when played. Quad Knob [1] specifies the note
assignment of the selected drum (000 to 127/C-2 to G8). You can
also set the note assignment by holding Quad Switch [1] and
tapping the key on the keyboard you want to set as the note for
the drum.
J
Only one drum can be assigned to a single note within a single
Program sound layer. If more than one drum in a single sound is
assigned to the same note number, only the higher number drum will
sound.
Range (0 to +3)
Each drum can be assigned a range of notes (up to 3) above the
root note which will trigger the drum sound when played. Quad
Knob [2] specifies the note range of the selected drum (0 to +3).
The pitch of the drum will remain the same no matter which key
is played.
Amp Envelope
Decay (0 to 99, Gate00 to Gate99)
Quad Knob [1] in the Amp Envelope (AENV) Function lets you
adjust the Decay time of the selected drum (00 to 99, Gate00 to
Gate99). If this is set to 0, only the very beginning of the drum
sample is played; setting this to 99 will cause the entire drum
sample to play. When set above 99, the Decay uses a gated
mode. The Decay can still be set between 0 and 99, but in 5-step