Editing Mixes: Chapter 5
QuadraSynth Plus Piano Reference Manual 66
• whenever a Channel’s “Level” parameter is edited, volume
information will be transmitted as controller #7 on that Channel;
• whenever a Channel’s “Pan” parameter is edited, panning
information will be transmitted as controller #10 on that Channel (except
when set to “PRG”).
Note: Panning information will not be transmitted if the Channel’s “Pan“
parameter is set to PRG (using the selected Program’s stored Pan
setting).
Effects in Mix Play Mode
In Mix Play Mode, you can have only one Effect Patch active per Mix, which will
be the Effects Patch associated with one of the Programs used in the Mix.
However, the Mix’s Effect Patch still has 4 independent effect buses, and you can
set the effect send level and routing from each Program layer to the effects
processor.
The QuadraSynth Plus offers you a choice of what parameters to use for effects:
• The Effect Channel determines which one of the Programs in the Mix
you want to use the Effects Patch from. For example, if the Effect Channel is set
to 10, you will use whatever effect is used by the program on MIDI channel 10.
• The effect levels and bus assignments of the Program on each Channel
can be set directly by the Mix, or you can use the same levels and buses that were
stored in each Program.
Effect Level
The Effect function is where each channel may be given its own Effect
Level and Effect Bus assignment.
Effect Level (00 to 99, or PROG)
This determines the amount of signal from the selected channel
that will be sent to the effects, using one of the four effects buses
as determined by Quad Knob [2].
Effect Bus (1, 2, 3, 4, or PROG)
Quad Knob [2] determines which effect bus the selected channel
will be routed to. When set to PROG, the effect bus assignment
will be that stored by the channel’s Program. 1, 2, 3 or 4
overrides the Program’s bus assignment, sending all sound
layers of the Program to the chosen bus.
Effect
The Effect function is where you select what Effect Patch will be used by
the Mix, by linking the Effect to one of the Programs in the Mix.
FX Channel (1 to 16)